Post by Caz on Aug 20, 2006 15:36:07 GMT -5
Recieved info from: www.nlgaming.com/nl/asp/id_448/nl/previewDisp.htm
MADDEN 07
Welcome to the NLG Sports Studios here in Baltimore, Maryland! Well, since for all intents and purposes there is no Baseball season here in Baltimore (and really hasn't been for 9 years thanks to our wonderful owner Peter Angelos), this time of year always has special meaning for Baltimoreans. That's right folks, it's time for some Football!!! As this preview was being written, the Baltimore Ravens were taking on the New York Giants in a rematch of Super Bowl XXXV, well except the teams are pretty different now and their old Head Coach Jim Fassel is now our Offensive Coordinator. Anyway, the point is that Football is here! And what would Football season be without another year of Madden NFL Football? Madden '07 is almost ready to go and set for an August 22nd release. And we've been playing for the last week a 99% completed build for the Xbox, Playstation 2, GameCube, Xbox 360, and a complete version for PSP. Over the next two weeks we will be bringing you previews of the game leading up to our full review on the 22nd. Now, while our resident Madden guru Chris Wilson is gearing up to bring you all that will be the Xbox/PS2/GameCube version, this weekend we're going to ramp up some Xbox 360 coverage for you so you can see how it stacks up.
We thought at first that once again Madden for the Xbox 360 was going to be sort of a stripped down version of the current gen consoles. Not nearly at the level that Madden '06 was (being a launch title), but missing some of the key ingredients that Madden fans have come to love. And then as development of the game entered June and July, EA began to let everyone know that not only is most of the gameplay and game modes from the current gen versions are here, but the ones that aren't in the 360 version are somewhat replaced by other things. Gameplay-wise, nothing is really going to be that different from the Xbox, PS2, and GameCube Madden. Lead Blocker controls, Highlight Stick, , jumping the snap, most of the pre-play coverage audibles as well as the audibles for the line and linebackers (still no individual assignments though), Replay Challenges (finally!!) and all that are there. But in the game mode department, you're going to see a couple of things you weren't expecting at first, and a couple of other neat Xbox 360 only features. EA is of course going to focus their marketing efforts on the Playstation 2 and Xbox since those sell the best (although in July, the Xbox 360 version of NCAA Football '07 was #4 on the top 25 NPD charts). But tonight, it's all about the Xbox 360.
Now before we get into all this, how about a little treat for you? We've had some Quarterback changes this year, including the addition of Steve "Air" McNair out here to the Baltimore Ravens. Aaron Brooks headed to Oakland to replace Kerry Collins and Drew Brees went to New Orleans to take his spot. Dante Culpepper went to Miami to supplant.....er.....whoever was down there, and Jon Kitna signed on as Joey Harrington's replacement in Detroit. Here's a first look at the QB's with their new teams. As Team America says, you're gonna need a montage!
Madden NFL '07: New Quarterbacks.wmv
NFL Superstar: Hall of Fame Mode
Ok. So let's start with one of the bigger surprises that came out of EA Tiberion. We knew that while Madden 360 was going to once again have a Franchise mode, but no Dynasty mode. So what else would we have to keep us busy with Madden? How about the inclusion of the Superstar mode! Yes, as a late entry into the game (it wasn't talked about at E3), you can now get to play the game mode that got left out of '06. Now, if you already have played Superstar mode last year on the Xbox/PS2/GC version, then you can pretty much skip ahead to the next paragraph. It hasn't really changed much from last year until you actually get your player setup and into the league. But for new Xbox 360 owners or gamers coming over from the older 2K Sports Football games (admittedly like me), Superstar mode is all about you. In this game mode, you create your own NFL player, and guide him throughout his career. First thing you do is create your player. If you're new to Superstar mode, it's all done through the use of DNA. Your character is created randomly based sort of on a "roll of the genetic dice" kind of way. You are shown what your parents are like and what traits are passed down to you. These traits determine the position you will play and your skills at that position. You can accept the player given to you, or shuffle the DNA again and see what comes up next. Then it's time to name your player and setup his appearance. Sort of like a "Create-A-Player" mode. It's not terribly deep, but it gets the job done. Ahhh, and thank you EA for adding keyboard support to the game so I can actually type in my players name with my USB keyboard instead of using the controller! All games should have this, period.
Now, all you guys who are familiar with the Superstar mode, here is where there are some new items. Once you have created your player, you will jump in the NFL schedule in the month of the NFL draft. The Draft is on April 29th, but you have a few things to take care of before a team picks you, rookie. From here you will do a number of different things leading up to that day. First, you'll do one of many interviews with the press. They ask you questions and you answer them. Your answers will determine how confident, or arrogant, you are. And that will translate to how people around the league will take to you. So it's up to you to decide if you're the next Terrell Owens or Derrick Mason in terms of ego. Next, you'll hire an agent. There are a pool of guys for you to check out, and not all of them will take you on as a rookie client unless your DNA says you're a stud. But those that will you need to choose from have direct impact on you throughout your career. Agents are measured by the influence they have on you, the impact they have on your ego, and whether they offer a "Performance Institute" where you can go outside of the team to train and get better. Choose your agent wisely. Once you have that done, then you go through the process of attracting the attention of the 32 NFL teams who might want to draft you. This is done by a number of different events leading up to draft day. You will have three individual workouts with different teams, take an IQ test (like the Wonderlic), and then head to the NFL Combine.
Madden NFL '07: nlg-image1.jpg Madden NFL '07: e3 2006-5.jpg
The individual workout and the NFL Combine workout is a series of three mini-games that gauge the player's speed, strength, and ability at the position you play. Each event in the workout is totally player controlled. You have the 40 yard dash, 225lb bench press, and an on the field event is point based and tailored for your position. A QB goes through simulated 3 receiver passing drills, while WR drills have you fighting to get open on and catch 10 passes against a DB. If you are a DB, your job is to stop the WR from getting open on 10 passes. If you are a HB, your drill is to outrun LB and DL coverage, and if you are an offensive lineman your job is to block for the HB. And of course, if you are a defensive lineman or linebacker, your job is to tackle the HB. Now all three events as I mention help teams get a good look at you. In the individual workout you're only working out for a specific team privately, whereas the Combine is seen by everyone. But you want to impress the coaches no matter what. So you need to make sure your 40 time is solid for your position (of course a tackle isn't going to be as fast as a WR), you bench as many reps as you can, and you make little mistakes on the field in drills. Do that, and the teams will be fighting to draft you.
Make it through all that and it is time for the big day, the NFL Draft. Remember, how you did in the combine, workouts, IQ test, and interviews all go into how your created players are drafted. I've got 4 Superstars going (QB, WR, SS, and DT), and I've mostly seen go in the 3rd round. After the Draft is when you'll go to work. Training camp begins and it's time for you to earn your spot on the team. Training camps and in-season practices are like regular practice game modes, except that in Superstar mode, the camera focus is squarely on you. If you are anyone but the QB, the camera is always behind you and you need to make sure you use the camera controls to keep an eye on what the QB or your assignment is doing. You can run as many plays as you want in practice until you are comfortable with your position. And then you go through your preseason games. If you can play hard and smart though this time, you'll not only make the team, but you could have a great chance of making the starting lineup. Yes, as a QB you could even supplant the entrenched starter. Of course, you can also go into the depth chart and change it so you are the starter regardless, but wouldn't you rather earn it? And as you go through your career, things will fluctuate. You'll get more interviews. Sponsors will line up to get you to endorse things. You might even end up commanding a hefty payday in the free agent market.
Madden NFL '07: nlg-image16.jpg Madden NFL '07: nlg-image13.jpg
Madden NFL '07: nlg-image5.jpg Madden NFL '07: nlg-image6.jpg
A couple last small items on the Superstar mode before we move on to the other things in the Xbox 360 version of Madden '07. Why do you practice? To gain influence points. As plays unfold, how you and the team perform will raise or lower your influence with the team. The more influence you have, the more you will affect the people around you. And practicing gives you a chance to "load up" on influence points before an actual game. The more practices you run, the higher your total can go. But be careful because when you miss throws, catches, and coverages, you can lose points quick and be stuck at zero. Influence points are mostly done calculated by the offense gaining or losing yards. Then it's gametime! Games in Superstar mode work a little different than normal. As with practices, as long as you are on the field the camera concentrates solely on you. That means if you are the QB, once you throw the ball the camera doesn't pan with it downfield. You have to watch what happens from a distance. If you are a Safety, you'll be back away from the action unless you move yourself into it. When you are not on the field you have a choice. You can either watch the computer do all the playing for you, or you can control the action with standard Madden gameplay. The major difference here however is that you do not call any plays. The coach (AKA the CPU) calls all the plays and you have to execute them. You can however audible into something else, use the Lead Blocker controls, etc. Also at the beginning of every drive, those influence points come into play. As a rookie you use them to add attributes to yourself for that drive. But as you gain influence by making plays, you can spread those points around to other players and make them better for that drive. And you continue to gain and lose influence points during the game just like in practice, so you really have to keep that motor running all game or momentum can shift real quick. As you gain NFL experience, you also will have the ability to choose a role to play, depending of course on your position. Then things really get interesting.
Finally, throughout the year you will have access to all kinds of information, as well as an email where you can keep in touch with your mentor, agent, coaches, fan clubs, and even your own Mom! Do her proud rookie! This is the NFL Superstar mode. Your career is truly in your own hands. And for Xbox 360 owners who were fretting about getting shafted again, this will be quite the welcome addition to the game. Before we move on to the other game modes, here are a couple of Superstar videos to show you how it plays on the field.
Madden NFL '07: Superstar QB.wmv Madden NFL '07: Superstar WR.wmv
Madden Gamer Points, Live Opponent, and More!
Well, before we wrap up this next-gen preview, let's take a quick peek at the other new game modes hitting Madden '07 - Xbox 360. One of the cool new additions to the game is the "Live Opponent" mode. Tired of playing your franchise against the hapless computer? Want to play spoiler for someone's franchise? This is a one-button way to take your game online like never before. By hitting the LB button at the team select screen, you can turn Live Opponent on. Then it will look for an opponent for you to play in place of the CPU team (but as the team that's selected there). Or you can shoot an invite to a friend on your list. Once someone joins your game, you play, and then at the end your stats are uploaded into your franchise. We haven't been able to really play this yet because there's really no one to play with. But we're expecting this to be huge, and we'll test it out shortly after the game hits the shelves. If you want to be on the list of people who can play as a Live Opponent, you go online and setup your LO settings based on the games you want to play. You can pick which teams you will accept invites as, and at what difficulty level. Basically you tailor your profile to fit a certain type of game you're willing to play. Then you put yourself in the public "queue", and when someone goes to look for a Live Opponent and you match their criteria, you'll be invited to play. This is again an exclusive Xbox 360 mode, and really could give your franchise mode a whole fresh feel.
Next up is the new Madden Gamer Level. As if Xbox 360 Achievements aren't enough (oh and there are 46 Achievements in the game!), you have another tracker to keep an eye on. The Madden Gamer Level is a persistent meter that you'll see everywhere but on the field, no matter what game mode you are in, or if you are online or offline. MGL tracks everything you do, and everything you achieve. As you progress through franchises, Superstar modes, and online gaming, your various meters go up until you gain a new Gamer Level. Think of it as leveling up in an RPG, except you get no attribute gains. Instead, you unlock various Hall of Fame players which you can use in the game and extra Create-A-Player templates. You can level up to 50 and unlock a whole bunch of stuff. And to make it more interesting, you can even put up MGL achievement points against a player online. You can risk up to 5 a game at up to 5 times the value of the accomplishment. That can get interesting.
Madden NFL '07: nlg-image20.jpg Madden NFL '07: nlg-image22.jpg
Hall of Fame mode is just a museum for those who like unlocking movies and biographies for players and such. That's about it.
Finally, the Mini-Games. We talked about the mini-games in the Superstar mode. These are the 40 yard dash, 225lb bench press, and the position drills. Well, you can also play these for fun, or to add stats and attributes to your Create-A-Player, which as you could figure out by now is back for another year.
Ok. I think we've bombarded you with plenty of information, and your eyes are looking glazed over. So we're going to bring our first of two previews to a close. Next Friday Chris is going to run you through the current gen game modes, and we'll talk about some of the new gameplay controls like Lead Blocking and the Highlight Stick. Until then, enjoy the videos and screenshots. We'll have more for you next week as we roll towards a review on the 22nd!!
Want to see more screens and information about this game? Click Here!
Platform:
Developer:
EA Redwood Shores
Publisher:
EA Sports
Number of Players:
4
Online Players:
2
HDTV:
Xbox 360 - 720p
Xbox 360 - 1080i
Got an opinion? Talk about this game in the forums! Click Here!
MADDEN 07
Welcome to the NLG Sports Studios here in Baltimore, Maryland! Well, since for all intents and purposes there is no Baseball season here in Baltimore (and really hasn't been for 9 years thanks to our wonderful owner Peter Angelos), this time of year always has special meaning for Baltimoreans. That's right folks, it's time for some Football!!! As this preview was being written, the Baltimore Ravens were taking on the New York Giants in a rematch of Super Bowl XXXV, well except the teams are pretty different now and their old Head Coach Jim Fassel is now our Offensive Coordinator. Anyway, the point is that Football is here! And what would Football season be without another year of Madden NFL Football? Madden '07 is almost ready to go and set for an August 22nd release. And we've been playing for the last week a 99% completed build for the Xbox, Playstation 2, GameCube, Xbox 360, and a complete version for PSP. Over the next two weeks we will be bringing you previews of the game leading up to our full review on the 22nd. Now, while our resident Madden guru Chris Wilson is gearing up to bring you all that will be the Xbox/PS2/GameCube version, this weekend we're going to ramp up some Xbox 360 coverage for you so you can see how it stacks up.
We thought at first that once again Madden for the Xbox 360 was going to be sort of a stripped down version of the current gen consoles. Not nearly at the level that Madden '06 was (being a launch title), but missing some of the key ingredients that Madden fans have come to love. And then as development of the game entered June and July, EA began to let everyone know that not only is most of the gameplay and game modes from the current gen versions are here, but the ones that aren't in the 360 version are somewhat replaced by other things. Gameplay-wise, nothing is really going to be that different from the Xbox, PS2, and GameCube Madden. Lead Blocker controls, Highlight Stick, , jumping the snap, most of the pre-play coverage audibles as well as the audibles for the line and linebackers (still no individual assignments though), Replay Challenges (finally!!) and all that are there. But in the game mode department, you're going to see a couple of things you weren't expecting at first, and a couple of other neat Xbox 360 only features. EA is of course going to focus their marketing efforts on the Playstation 2 and Xbox since those sell the best (although in July, the Xbox 360 version of NCAA Football '07 was #4 on the top 25 NPD charts). But tonight, it's all about the Xbox 360.
Now before we get into all this, how about a little treat for you? We've had some Quarterback changes this year, including the addition of Steve "Air" McNair out here to the Baltimore Ravens. Aaron Brooks headed to Oakland to replace Kerry Collins and Drew Brees went to New Orleans to take his spot. Dante Culpepper went to Miami to supplant.....er.....whoever was down there, and Jon Kitna signed on as Joey Harrington's replacement in Detroit. Here's a first look at the QB's with their new teams. As Team America says, you're gonna need a montage!
Madden NFL '07: New Quarterbacks.wmv
NFL Superstar: Hall of Fame Mode
Ok. So let's start with one of the bigger surprises that came out of EA Tiberion. We knew that while Madden 360 was going to once again have a Franchise mode, but no Dynasty mode. So what else would we have to keep us busy with Madden? How about the inclusion of the Superstar mode! Yes, as a late entry into the game (it wasn't talked about at E3), you can now get to play the game mode that got left out of '06. Now, if you already have played Superstar mode last year on the Xbox/PS2/GC version, then you can pretty much skip ahead to the next paragraph. It hasn't really changed much from last year until you actually get your player setup and into the league. But for new Xbox 360 owners or gamers coming over from the older 2K Sports Football games (admittedly like me), Superstar mode is all about you. In this game mode, you create your own NFL player, and guide him throughout his career. First thing you do is create your player. If you're new to Superstar mode, it's all done through the use of DNA. Your character is created randomly based sort of on a "roll of the genetic dice" kind of way. You are shown what your parents are like and what traits are passed down to you. These traits determine the position you will play and your skills at that position. You can accept the player given to you, or shuffle the DNA again and see what comes up next. Then it's time to name your player and setup his appearance. Sort of like a "Create-A-Player" mode. It's not terribly deep, but it gets the job done. Ahhh, and thank you EA for adding keyboard support to the game so I can actually type in my players name with my USB keyboard instead of using the controller! All games should have this, period.
Now, all you guys who are familiar with the Superstar mode, here is where there are some new items. Once you have created your player, you will jump in the NFL schedule in the month of the NFL draft. The Draft is on April 29th, but you have a few things to take care of before a team picks you, rookie. From here you will do a number of different things leading up to that day. First, you'll do one of many interviews with the press. They ask you questions and you answer them. Your answers will determine how confident, or arrogant, you are. And that will translate to how people around the league will take to you. So it's up to you to decide if you're the next Terrell Owens or Derrick Mason in terms of ego. Next, you'll hire an agent. There are a pool of guys for you to check out, and not all of them will take you on as a rookie client unless your DNA says you're a stud. But those that will you need to choose from have direct impact on you throughout your career. Agents are measured by the influence they have on you, the impact they have on your ego, and whether they offer a "Performance Institute" where you can go outside of the team to train and get better. Choose your agent wisely. Once you have that done, then you go through the process of attracting the attention of the 32 NFL teams who might want to draft you. This is done by a number of different events leading up to draft day. You will have three individual workouts with different teams, take an IQ test (like the Wonderlic), and then head to the NFL Combine.
Madden NFL '07: nlg-image1.jpg Madden NFL '07: e3 2006-5.jpg
The individual workout and the NFL Combine workout is a series of three mini-games that gauge the player's speed, strength, and ability at the position you play. Each event in the workout is totally player controlled. You have the 40 yard dash, 225lb bench press, and an on the field event is point based and tailored for your position. A QB goes through simulated 3 receiver passing drills, while WR drills have you fighting to get open on and catch 10 passes against a DB. If you are a DB, your job is to stop the WR from getting open on 10 passes. If you are a HB, your drill is to outrun LB and DL coverage, and if you are an offensive lineman your job is to block for the HB. And of course, if you are a defensive lineman or linebacker, your job is to tackle the HB. Now all three events as I mention help teams get a good look at you. In the individual workout you're only working out for a specific team privately, whereas the Combine is seen by everyone. But you want to impress the coaches no matter what. So you need to make sure your 40 time is solid for your position (of course a tackle isn't going to be as fast as a WR), you bench as many reps as you can, and you make little mistakes on the field in drills. Do that, and the teams will be fighting to draft you.
Make it through all that and it is time for the big day, the NFL Draft. Remember, how you did in the combine, workouts, IQ test, and interviews all go into how your created players are drafted. I've got 4 Superstars going (QB, WR, SS, and DT), and I've mostly seen go in the 3rd round. After the Draft is when you'll go to work. Training camp begins and it's time for you to earn your spot on the team. Training camps and in-season practices are like regular practice game modes, except that in Superstar mode, the camera focus is squarely on you. If you are anyone but the QB, the camera is always behind you and you need to make sure you use the camera controls to keep an eye on what the QB or your assignment is doing. You can run as many plays as you want in practice until you are comfortable with your position. And then you go through your preseason games. If you can play hard and smart though this time, you'll not only make the team, but you could have a great chance of making the starting lineup. Yes, as a QB you could even supplant the entrenched starter. Of course, you can also go into the depth chart and change it so you are the starter regardless, but wouldn't you rather earn it? And as you go through your career, things will fluctuate. You'll get more interviews. Sponsors will line up to get you to endorse things. You might even end up commanding a hefty payday in the free agent market.
Madden NFL '07: nlg-image16.jpg Madden NFL '07: nlg-image13.jpg
Madden NFL '07: nlg-image5.jpg Madden NFL '07: nlg-image6.jpg
A couple last small items on the Superstar mode before we move on to the other things in the Xbox 360 version of Madden '07. Why do you practice? To gain influence points. As plays unfold, how you and the team perform will raise or lower your influence with the team. The more influence you have, the more you will affect the people around you. And practicing gives you a chance to "load up" on influence points before an actual game. The more practices you run, the higher your total can go. But be careful because when you miss throws, catches, and coverages, you can lose points quick and be stuck at zero. Influence points are mostly done calculated by the offense gaining or losing yards. Then it's gametime! Games in Superstar mode work a little different than normal. As with practices, as long as you are on the field the camera concentrates solely on you. That means if you are the QB, once you throw the ball the camera doesn't pan with it downfield. You have to watch what happens from a distance. If you are a Safety, you'll be back away from the action unless you move yourself into it. When you are not on the field you have a choice. You can either watch the computer do all the playing for you, or you can control the action with standard Madden gameplay. The major difference here however is that you do not call any plays. The coach (AKA the CPU) calls all the plays and you have to execute them. You can however audible into something else, use the Lead Blocker controls, etc. Also at the beginning of every drive, those influence points come into play. As a rookie you use them to add attributes to yourself for that drive. But as you gain influence by making plays, you can spread those points around to other players and make them better for that drive. And you continue to gain and lose influence points during the game just like in practice, so you really have to keep that motor running all game or momentum can shift real quick. As you gain NFL experience, you also will have the ability to choose a role to play, depending of course on your position. Then things really get interesting.
Finally, throughout the year you will have access to all kinds of information, as well as an email where you can keep in touch with your mentor, agent, coaches, fan clubs, and even your own Mom! Do her proud rookie! This is the NFL Superstar mode. Your career is truly in your own hands. And for Xbox 360 owners who were fretting about getting shafted again, this will be quite the welcome addition to the game. Before we move on to the other game modes, here are a couple of Superstar videos to show you how it plays on the field.
Madden NFL '07: Superstar QB.wmv Madden NFL '07: Superstar WR.wmv
Madden Gamer Points, Live Opponent, and More!
Well, before we wrap up this next-gen preview, let's take a quick peek at the other new game modes hitting Madden '07 - Xbox 360. One of the cool new additions to the game is the "Live Opponent" mode. Tired of playing your franchise against the hapless computer? Want to play spoiler for someone's franchise? This is a one-button way to take your game online like never before. By hitting the LB button at the team select screen, you can turn Live Opponent on. Then it will look for an opponent for you to play in place of the CPU team (but as the team that's selected there). Or you can shoot an invite to a friend on your list. Once someone joins your game, you play, and then at the end your stats are uploaded into your franchise. We haven't been able to really play this yet because there's really no one to play with. But we're expecting this to be huge, and we'll test it out shortly after the game hits the shelves. If you want to be on the list of people who can play as a Live Opponent, you go online and setup your LO settings based on the games you want to play. You can pick which teams you will accept invites as, and at what difficulty level. Basically you tailor your profile to fit a certain type of game you're willing to play. Then you put yourself in the public "queue", and when someone goes to look for a Live Opponent and you match their criteria, you'll be invited to play. This is again an exclusive Xbox 360 mode, and really could give your franchise mode a whole fresh feel.
Next up is the new Madden Gamer Level. As if Xbox 360 Achievements aren't enough (oh and there are 46 Achievements in the game!), you have another tracker to keep an eye on. The Madden Gamer Level is a persistent meter that you'll see everywhere but on the field, no matter what game mode you are in, or if you are online or offline. MGL tracks everything you do, and everything you achieve. As you progress through franchises, Superstar modes, and online gaming, your various meters go up until you gain a new Gamer Level. Think of it as leveling up in an RPG, except you get no attribute gains. Instead, you unlock various Hall of Fame players which you can use in the game and extra Create-A-Player templates. You can level up to 50 and unlock a whole bunch of stuff. And to make it more interesting, you can even put up MGL achievement points against a player online. You can risk up to 5 a game at up to 5 times the value of the accomplishment. That can get interesting.
Madden NFL '07: nlg-image20.jpg Madden NFL '07: nlg-image22.jpg
Hall of Fame mode is just a museum for those who like unlocking movies and biographies for players and such. That's about it.
Finally, the Mini-Games. We talked about the mini-games in the Superstar mode. These are the 40 yard dash, 225lb bench press, and the position drills. Well, you can also play these for fun, or to add stats and attributes to your Create-A-Player, which as you could figure out by now is back for another year.
Ok. I think we've bombarded you with plenty of information, and your eyes are looking glazed over. So we're going to bring our first of two previews to a close. Next Friday Chris is going to run you through the current gen game modes, and we'll talk about some of the new gameplay controls like Lead Blocking and the Highlight Stick. Until then, enjoy the videos and screenshots. We'll have more for you next week as we roll towards a review on the 22nd!!
Want to see more screens and information about this game? Click Here!
Platform:
Developer:
EA Redwood Shores
Publisher:
EA Sports
Number of Players:
4
Online Players:
2
HDTV:
Xbox 360 - 720p
Xbox 360 - 1080i
Got an opinion? Talk about this game in the forums! Click Here!