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Post by Da Bearfan on Jun 3, 2006 18:57:06 GMT -5
GMs: Use this form to create your comp. players.
Name(make a short one up):
Position:
Attributes: Speed: 20 Strength: 20 Awareness: 20 Agility: 20 Acceleration: 20 Catching: 20 Carrying: 20 Jumping: 20 Break Tackle: 20 Tackle: 20 Throw Power: 20 Throw Accuracy: 20 Pass Block: 20 Run Block: 20 Kick Power: 20 Kick Accuracy: 20 Kick Return: 20 Toughness: 20 ***Stamina and Injury will both be preset at 99
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 21:27:45 GMT -5
how many do we have to "create"?
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Post by Da Bearfan on Jun 3, 2006 21:31:28 GMT -5
however many you need to make your starters. I'm thinking of changing the attribute rule though.
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 21:32:06 GMT -5
to what?
check yer pms.
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Post by Da Bearfan on Jun 3, 2006 21:38:22 GMT -5
I might make it so you can add half the points of a player at that position. It will make it a lot easier.
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 21:43:33 GMT -5
oh! so if we purchased the +12 to any cat, it would be +6 for comp players?
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Post by Da Bearfan on Jun 3, 2006 21:50:42 GMT -5
No, if you made a QB, he would receive 50 free points instead of 100. It's easier this way, and you don't have to spend extra money on equipment to make them better.
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 21:51:31 GMT -5
AHH! i see.
but if i want can he go through training camp and can i buy stats for him?
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Post by Da Bearfan on Jun 3, 2006 21:58:12 GMT -5
No, that will make it cost too much. The reason for this is so that new players will be wanted instead of just being ignored for the better computer players, but the computer players won't be completely pathetic.
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 22:00:13 GMT -5
How bout att's are half of what they are for reg players.
So if I bought a +12 any cat, it would actually be +6 for comp player. That way they dont get too good too fast and it makes it funner.
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Post by Da Bearfan on Jun 3, 2006 22:05:47 GMT -5
No, cause that would run down our budgets too quickly. If you bought a highly acclaimed trainer for $2M for every person, that would cost around $36M. Plus we don't want them to be too good, or no actual people would be signed.
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Caz
co-GM
Los Angeles Falcons- RB
Posts: 1,276
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Post by Caz on Jun 3, 2006 22:33:21 GMT -5
you have to manage your money, its part of the game....It would make it challenging.
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Post by Da Bearfan on Jun 3, 2006 22:38:51 GMT -5
I know, but it's just too confusing and time consuming. If you had to put each person thru camp, it'll take forever.
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Post by baconbeatsall on Nov 1, 2006 17:46:10 GMT -5
Name: Sena Koboyakawa AKA: Eyeshield 21
Position: RB
Attributes: Speed: 20 Strength: 20 Awareness: 20 Agility: 20 Acceleration: 20 Catching: 20 Carrying: 20 Jumping: 20 Break Tackle: 20 Tackle: 20 Throw Power: 20 Throw Accuracy: 20 Pass Block: 20 Run Block: 20 Kick Power: 20 Kick Accuracy: 20 Kick Return: 20 Toughness: 20 ***Stamina and Injury will both be preset at 99
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Post by baconbeatsall on Nov 5, 2006 17:13:36 GMT -5
Speed: 30 Strength: 30 Awareness: 30 Agility: 30 Acceleration: 30 Catching: 30 Carrying: 30 Jumping: 20 Break Tackle: 30 Tackle: 20 Throw Power: 20 Throw Accuracy: 20 Pass Block: 20 Run Block: 20 Kick Power: 20 Kick Accuracy: 20 Kick Return: 27 ***Stamina and Injury will both be preset at 99, and Toughness at 20
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Post by baconbeatsall on Nov 5, 2006 17:14:27 GMT -5
The attribute distribute is for Sena Koboyakawa
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Post by KJ [Thunda Pride!] on Nov 5, 2006 21:11:22 GMT -5
wtf are you doing?
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Serj
co-GM
Jaja I's just you know a hippity hoppah guy
Posts: 798
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Post by Serj on Nov 5, 2006 22:53:35 GMT -5
Yeah tehre is a reason it's in the archives, it is no more
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